In Great Britain, NatCen Social Research and the University of Liverpool have produced a report with many angles, but in this report we will focus on two. This study seems to focus on the best to draw conclusions.
First, the researchers found that nearly 80 percent Online casino earnings in the UK have been just this way one out of ten Musicians Another result is that those gamblers based on where they live, are among the least able to bear losses.
Slots are heavily featured in the type of games that are played the most.
Sports betting was also studied.
Most current data
The full version of this report is available on the Be Gamble Aware website under the title:
“Game Patterns – Extended Executive Summary Report” is available in PDF format (Here).
The study shows that 79% of the revenue of licensed gambling providers comes from the top 10% of accounts, and these players bet at higher ranges.
It also showed that players in less affluent areas gambled and lost more than gamblers in wealthier areas.
Study data were collected over a one-year period beginning in June 2018 and approx 140,000 betting accounts.
Bettors and gamblers with £4,500 and above own around 79% of their earnings.
The purpose of this study was to examine levels of gambling among all economic classes and to identify areas that may be affected.
This makes their focus on specific numbers relevant, but they tend to be biased because negative or conflicting groups are not presented. While this study focused on economic demographics, it did not attempt to depict wins or anything real or imagined. Positive benefits of gambling Or suppose there was.
High volume sports bets lost less
Athletes with the highest risk were even more classified, and counting bets in this study required many more measures. Those close to 10 times more action As slots and bingo players (£30,493 and up during the one-year study) represent one in a hundred players and contribute just over a third of operator revenue.
Compared to other big bettors (+£5,639) those who bet the most lost less on sports.
This study was conducted to answer the following questions:
• What are the basic game patterns in online gambling?
• How do these play patterns differ for different types of people?
• How do play patterns differ across products and features?
• What types of behaviors are associated with problem or “at-risk” gambling (eg late-night gambling as measured by stake size and cost intensity)?
Nearly 300,000 accounts could have lost £2,000 or more based on the methodology used, and around a fifth of these losing accounts were registered in one of the UK’s 20% most deprived areas.
A focused narrative based on the real purpose of the study concludes that those least able to spend are those who spent the most.
Future Safe Gambling campaigns may be tailored based on the collected data and its interpretations.
This study focused on the harms of gambling.
The research team consists of social researchers from NatCen Social Research and Professors Forrest and McHale of the University of Liverpool.
Professor Hill noted:While debates and political campaigns have focused on the risks associated with gambling, our research shows that it is important to raise awareness about the harms of gambling associated with online gaming. Games, particularly slots, account for a much larger share of total online spending by UK players, and analysis of customer account data reveals more red flags of potential gambling harm.“
Source: A new UK study shows that 79% of online gaming revenue comes from 10% of accounts.Focus Gaming, June 9, 2022